Context: I helped launch Dorian, a free-to-play mobile game about interactive fiction. Dorian encourages inclusivity and accessibility in the gaming market, as writers can create their own stories on our app without coding experience and 90% of our creators are women.
My Role:
UX Problem #1:
My Role:
- Creates interactive narrative episodes for Dorian about love, crime, and the paranormal
- Represents Dorian brand by managing writers, facilitating design requests, hosting meetings twice a week to playtest the multiplayer aspect of the app, and communicating market trends of young readers
- Communicates Dorian's brand value story of making game development accessible to non-coders using Discord and Instagram
- Crafts documentation that suggests improvements to the UI/UX of the app and functionality of Dorian's in-house writing engine
UX Problem #1:
- The main character's appearance is decided by the player's avatar. The author cannot change the outfit which causes narrative consistency problems i.e. the player's avatar wears a fancy dress when the story takes place at the beach.
- My documentation recommended that the author can change the player's outfit. This was corroborated by our beta writers, who also requested this.
UX Problem #2:
- Characters can have expressions when thinking or speaking. At the time, authors could not give the player a sad or angry expression.
- My documentation recommended a greater variety of facial expressions.
UX Problem #3:
- Characters can text other characters. Readers did not realize when characters received a text because the UI was simply text in a white square.
- My documentation recommended adding a graphic of a phone when a character is texting someone else.
Impact:
- 4/5 rating on Google Play and 4.7/5 rating on Apple
- 500k downloads on Google Play alone